Thursday, 7 December 2017

COP 3 - PRACTICAL DEVELOPMENT - COMPOSITING 3


This is the full walk cycle animation with the turns and drop shadow included. (above)

On the left here is the thumb of the younger character, I have included a drop shadow on thethumb also to give the illusion that the thumb is coming away from the screen a little bit.

The plan is to edit the two together and have it speed up switching between the two until the two characters eventually meet.

COP 3 - PRACTICAL DEVELOPMENT - COMPOSITING 2


Here was an animation test made using an earlier walk cycle test animation composited using after effects and animated to move across the screen using the transform tools.

COP 3 - PRACTICAL DEVELOPMENT - COMPOSITING




When it came to compositing the character animation on top of the video footage I decided to scale down the footage and place the character in front of the the footage with a drop shadow falling of the footage behind him, a little bit like a projection going on.

The idea behind this and how it is relevant to the written part of this module is that there is this separation between the person in a society and the cultural artifacts around them and that there is a different approach to experiencing culture from person to person. I have shown this through using the social media format in combination with the smartphone using a thumb at the side of the screen.

COP 3 - PRACTICAL DEVELOPMENT - CHARACTER ANIMATION



To animate my character I decided to use TV paint as I find it quite accessible and suitable to my approach to illustration style. I used it to create a simple walk cycle (or stumble cycle!) for this elderly character. I decided to go ahead with the simple block colours - with a reference to the market with the red and white stripey attire that the character is wearing.

I also added a section of animation whereby the character turns away from the camera and towards the video edit of the market behind them as if they were browsing the goods.

I am still getting to grips with TV paint so there might be a point where I go back and add some more in between frames, and make the characters movement more fluid and exaggerated in some parts.

COP 3 - PRACTICAL DEVELOPMENT - EDITING/IMPROVEMENT (BACKGROUND)


A way that I thought might improve the look of the footage would be to remove some of the frames in the video and apply a texture on top to make the video look like more of a stopmotion/pixelation animation than a video montage. The way I achieved this was to import the video frames in to photoshop layers and limit the amount to every two frames being imported.

I then opened an animation timeline, made the frames from the layers in the project and made sure the layers were in their own group.

I then placed the newsprint texture above the group layer and applied a soft overlay blending mode - to get the lighting right and the contrast correct I made further adjustments in the levels and hue and contrast windows.

Once i had exported the video out of photoshop I noticed that it moved a little too quickly so reduced the speed in premiere.